


have to activate Cast Speed Multiplier first. therefore using Cast Speed Multiplier may be a better idea for normal battle. it seems that magics have a higher priority than physical attack if they are ready at the same time, i.e., with Instant Cast activated, it's possible that your physical attack character won't be able to do their attack if your magic users keep queueing their magic casting. have to activate Combat Gauge Speed Multiplier first. change the Always Critical Hit to Enable if you want to critical hit always. hold R key before an physical attack to make a critical hit. MP would still drops and reaches zero normally as you use magic. party HP would still decrease when being hit but won't be killed. Changed the Static Addresses to Pointers. Updated Enable script to fix an AOBscan. and the dropdown list of the Equipped Abilities should cover all abilities now. for, all characters' learnt Abilities, Magics, and Equipments are added. for, you can edit first 10 slots of Normal Items and Key Items in the table, plus you can add new item easier via the table now. added MANY pointers, extended both and for more options, e.g.:

added Ignore MP, Critical Hit Mod, Combat Gauge Speed Multiplier, Cast Speed Multiplier and Instant Cast, EXP Multiplier, and Save / Tent Anywhere updated Undead, as it didn't work on some occasion. It's a rather big update, so as the file itself.
